Lesson 124 — Problem Solving with Single-Stage Events
Strand: Probability | Descriptor: AC9M7P01 | Duration: 45 minutes
Learning Intentions
- To solve multi-step problems involving probability of single-stage events.
- To design chance experiments to meet given conditions.
Success Criteria
I can:
- Solve problems requiring several probability steps.
- Work backwards from a probability to a sample space.
- Design a spinner or bag to meet stated probabilities.
- Judge whether a game is fair and adjust it.
Warmup
(6 minutes — retrieval, mini whiteboards)
A bag has
. . . - Expected reds in
draws with replacement. - Check that the three colour probabilities total
.
Answers: 1.
Note Q2 and Q3 agree. “Not blue” and “red or yellow” describe the same set of outcomes — a useful check and a hint that the complement is often the faster route.
Activities
Activity 1 — Multi-step Problems (16 min)
Pairs. Full working; probabilities as simplified fractions.
Problem 1 — The modified bag. A bag has
(a) Find
(b) Three more red counters are added. Find the new
(c) How many red counters must be added to the original bag to make
Problem 2 — The spinner design. Design a spinner with
(d) How many sectors of each colour?
(e) Find
(f) In
Problem 3 — The raffle. A raffle sells
(g) Find
(h) How many tickets would you need for a
(i) If there are
Problem 4 — The unfair game. A spinner has
(j) Find each probability.
(k) Is the game fair?
(l) Change the sector labels — not the number of sectors — to make it fair.
Socratic scaffolding for Problem 1(c):
| Prompt | Purpose |
|---|---|
| What does | Half the counters are red. |
| If we add | |
| Write the condition. | |
| Solve it. | |
| Check. | |
| Where have you solved this shape of equation before? | Lesson 32 — variables on both sides. |
(Answers: (a)
Q(i) deserves a note. The approximation is deliberate — properly, the prizes are drawn without replacement, which is a two-stage problem beyond this descriptor. Naming the approximation honestly is better than pretending it is exact.
Activity 2 — Design Tasks (14 min)
Pairs. Working backwards from probabilities to equipment.
Design each, and verify your design by calculating the probabilities.
- A bag of
counters with and . - A spinner with
equal sectors where landing on a prime has probability . - A bag where
, using the fewest possible counters. - A spinner with
sectors where two players have equal chances, but one wins on exactly two different numbers. - A bag of counters where
and there are exactly blue counters (assume only red and blue). - Hard: a spinner with
sectors where and , with the rest “spin again”.
Socratic scaffolding for Q6:
| Prompt | Purpose |
|---|---|
| How many sectors are wins? | |
| How many are losses? | |
| So how many are left? | |
| Check the probabilities total | |
| Does “spin again” break the model? | It makes the game multi-stage in practice — but for a single spin, it is simply a third outcome. |
(Answers: 1.
Activity 3 — Inquiry: the Carnival Game (7 min)
Pairs, then class discussion.
A carnival stall charges
2 10 1 $15 2 $4 7$ blank (nothing).
- Find the probability of each result.
- In
plays, how much money does the stall take? How much does it pay out, on average? - Is the game fair to the player?
- Change one thing to make it fair, and check your change.
Socratic scaffolding:
| Prompt | Purpose |
|---|---|
| Probabilities? | Gold |
| In | |
| Money in? | |
| Money out? | |
| So who profits? | The player — the stall loses |
| Q4: how would a stall fix it? | Reduce the gold prize to |
| Looking back | ”Fair” here means expected payout equals expected income — a different sense of fair from Lesson 122’s equal probabilities. |
The closing point: real carnival games are always designed so the stall’s expected payout is below its income. Working out which side a game favours is a genuine and useful application of expected frequency.
Checks for Understanding
(5 minutes — exit ticket, collected)
- A bag has
red and blue. How many reds must be added so ? - Design a spinner of
sectors with and . How many of each? - A raffle sells
tickets and you buy . Find as a percentage. - A bag has
and non-red counters. How many counters altogether? - Reasoning. A game costs
1 P(\text{win}) = \tfrac18 $10 80$ plays, does the player or the operator profit?
Answers: 1.
Common Misconceptions
| Misconception | How to pre-empt it |
|---|---|
| Adding counters to only the numerator when modifying a bag. | Problem 1(c)‘s scaffolding — the total changes too. |
| Treating ” | Named as an approximation in Problem 3(i). |
| Designing equipment without verifying the probabilities. | Verification is required in every design task. |
| Assuming a carnival game must favour the stall. | The inquiry’s surprise — check, don’t assume. |
| Confusing fairness of probability with fairness of payout. | The two senses distinguished in the inquiry’s close. |
| Forgetting that probabilities in a sample space total | Used as the check in every design. |
Enrichment — Competition-Style Problems
E1 (Kangaroo style). A bag has
Answer
E2 (AMC Junior style). A spinner has
Answer
Red
E3 (Challenge). A bag holds red and blue counters with
Answer
Let the original total be
E4 (Challenge). A game costs
Answer
Income
E5 (Challenge). Design a spinner of
Answer
Income
Homework
- A bag has
red and blue. (a) . (b) After reds are added, find the new . (c) How many reds must be added to the original bag for ? - Design a spinner of
equal sectors with , , and the rest green. State the sector counts and . - A raffle sells
tickets; you buy . (a) as a fraction and percentage. (b) How many tickets for a chance? - Design a bag with
using the fewest counters possible. - A bag has only red and blue counters, with
and blue counters. How many red? - A spinner has
sectors: gold ( 10 3 $3 5 $2 200$ plays, who profits and by how much? - A game has
, costs 2 $10 120$ plays, find the expected profit for the operator. - A spinner has
sectors labelled . A wins on ; B wins otherwise. (a) Find each probability. (b) Is it fair? (c) Relabel to make it fair, keeping sectors. - Reasoning. Explain why adding counters to a bag changes both the numerator and the denominator of the probability.
- Challenge. A bag holds red and blue counters with
. After red counters are added, . How many counters were there originally?
Answers: Q1 — (a)