Lesson 122 — Assigning Probabilities to Outcomes
Strand: Probability | Descriptor: AC9M7P01 | Duration: 45 minutes
Learning Intentions
- To assign probabilities to the outcomes of a single-stage event.
- To express probabilities as fractions, decimals and percentages.
Success Criteria
I can:
- Calculate the probability of an event with equally likely outcomes.
- Express a probability as a fraction, decimal and percentage.
- Place a probability on a
-to- scale. - Use the fact that all probabilities in a sample space total
.
Warmup
(6 minutes — the probability scale, projected)
Draw a line from
Place each event on it, and label:
- The sun rises tomorrow.
- A tossed coin lands heads.
- Rolling a
on a standard die. - Rolling an even number on a standard die.
- Rolling a number less than
.
Answers: 1. At
The scale’s endpoints, named: probability runs from
Activities
Activity 1 — Explicit Instruction: the Probability Formula (14 min)
For equally likely outcomes:
The condition matters. This formula works only when every outcome in the sample space is equally likely — the distinction drawn in Lesson 121’s inquiry.
I do — a die roll.
Always simplify —
Three forms of the same probability (Lesson 56):
All three are acceptable; fractions are usually exact and preferred.
The counters problem — where the equal-likelihood condition bites. A bag holds
Wrong: “three colours, so
Right: the six counters are equally likely, not the three colours:
The check that catches this: the probabilities must total
(The wrong answer would give
The complement rule.
Rolling a die:
We do:
- A spinner with
equal sectors numbered – . Find , , , . - A bag of
white and black marbles. Find , , and check they total .
(Answers: 1.
Activity 2 — Probability Circuit (14 min)
Pairs. Every answer as a simplified fraction; convert to a decimal and percentage where asked.
Set A — dice and spinners.
- A die:
, , , . - A ten-sector spinner
– : , , .
Set B — bags and cards.
- A bag with
red, blue: , , as fractions, decimals and percentages. - One card from a pack:
, , , .
Set C — the complement.
. Find . . Find . - A die: use the complement to find
.
Set D — working backwards.
- A bag of
counters. . How many are red? - A spinner has some red sectors among
equal sectors, and . How many are red? - A bag holds only red and blue counters, with
. There are blue. How many counters altogether?
Socratic scaffolding for Set D Q10:
| Prompt | Purpose |
|---|---|
| What does | Two out of every five are blue. |
| If | Four groups. |
| So how many groups of five? | Four — giving |
| Check. | |
| Where have you used this reasoning before? | Lesson 71’s unitary method with ratios — identical structure. |
(Answers: 1.
Activity 3 — Inquiry: is it Fair? (9 min)
Pairs.
A game: spin a spinner with sectors
– . Player A wins on a prime; Player B wins otherwise.
- List each player’s winning outcomes.
- Find each player’s probability of winning.
- Is the game fair? Explain what “fair” means mathematically.
- Change one rule to make it fair.
- Design a game on the same spinner where one player has exactly a
chance.
Socratic scaffolding:
| Prompt | Purpose |
|---|---|
| Primes between | |
| So | |
| Is the game fair, then? | Yes — equal probabilities. A pleasant surprise. |
| What does “fair” mean? | Every player has the same probability of winning. |
| Q5: which events have probability | Any two outcomes: e.g. “a multiple of |
| Looking back | Fairness is a calculation, not an impression. A game can feel unfair and be fair, and vice versa. |
Extension: if the game is fair but B also wins ties, is it still fair? (No — but with a single spin there are no ties. Real games often hide unfairness in tie-breaking rules.)
Checks for Understanding
(5 minutes — exit ticket)
- A bag has
green and yellow marbles. Find as a fraction, decimal and percentage. - A die is rolled. Find
. . Find . - A bag of
counters has . How many are blue? - Reasoning. A bag holds
red and blue counters. A student says because there are two colours. Explain the error and give the correct probability.
Answers: 1.
Common Misconceptions
| Misconception | How to pre-empt it |
|---|---|
| Counting categories instead of equally likely outcomes. | The counters demonstration; exit Q5. |
| Probabilities outside | The scale’s endpoints, stated as a hard limit. |
| Leaving fractions unsimplified. | Carried from Lesson 55; marked. |
| Counting the complement instead of using | Set C shows the shortcut; both are correct but one is faster. |
| Believing | Inquiry Q1 — Lesson 4’s definition. |
| Judging fairness by feel. | Fairness is defined as equal probabilities and computed. |
Enrichment — Competition-Style Problems
E1 (Kangaroo style). A bag has
Answer
E2 (AMC Junior style). A spinner has
Answer
E3 (Challenge). A bag holds only red and blue counters.
Answer
E4 (Challenge). A die is rolled. Find
Answer
Even:
E5 (Challenge). In a bag of
Answer
Homework
- A die is rolled. Find as simplified fractions: (a)
(b) (c) (d) (e) . - A bag has
red, blue: find and as fractions, decimals and percentages, and check they total . - A spinner has
equal sectors numbered – . Find: (a) (b) (c) (d) . - One card is drawn from a pack. Find: (a)
(b) (c) (d) . - Use the complement: (a)
, find (b) , find . - Work backwards: (a) a bag of
counters with — how many green? (b) a spinner of sectors with — how many winning sectors? (c) a bag with and red counters — how many altogether? - A game: roll a die; A wins on a factor of
, B wins otherwise. (a) Find each probability. (b) Is it fair? (c) Change one rule to make it fair. - Reasoning. Explain why a probability can never be greater than
. - Reasoning. A bag has
gold and silver coins. Explain why “two outcomes” does not mean a chance of gold. - Challenge. A bag holds red, blue and green counters with
and . If there are counters, how many are green?
Answers: Q1 — (a)