166. Tree Diagrams for Multi-Step Probability

Learning Intentions

Pre-requisite Summary

Worked Examples

Worked Example 1
A coin is tossed twice. Draw a tree diagram and list the sample space.

Worked Example 2
A coin is tossed twice. Use a tree diagram to find the probability of getting exactly one head.

Worked Example 3
A spinner with equal sections labelled R, G and B is spun and then a fair coin is tossed. Use a tree diagram to find the probability of getting G and tails.

Worked Example 4
A fair die is rolled and then a coin is tossed. Use a tree diagram to find the probability of rolling an even number and then getting heads.

Worked Example 5
A fair coin is tossed three times. Use a tree diagram to find the probability of getting exactly two heads.

Worked Example 6
A bag contains cards labelled A and B. One card is chosen, replaced, and then another card is chosen. Use a tree diagram to find the probability of getting AB.

Problems

Problem 1
A coin is tossed twice. Draw a tree diagram and list the sample space.

Problem 2
A coin is tossed twice. Use a tree diagram to find the probability of getting exactly one tail.

Problem 3
A spinner with equal sections labelled R, G and B is spun and then a fair coin is tossed. Use a tree diagram to find the probability of getting B and heads.

Problem 4
A fair die is rolled and then a coin is tossed. Use a tree diagram to find the probability of rolling an odd number and then getting tails.

Problem 5
A fair coin is tossed three times. Use a tree diagram to find the probability of getting exactly two tails.

Problem 6
A bag contains cards labelled A and B. One card is chosen, replaced, and then another card is chosen. Use a tree diagram to find the probability of getting BA.

Exercises

Understanding and Fluency

  1. For each experiment, state how many branches come from the first step.
    a) tossing a coin
    b) rolling a fair six-sided die
    c) spinning a spinner with sections R, G, B

  2. Draw a tree diagram and list the sample space for each experiment.
    a) toss a coin twice
    b) toss a coin three times
    c) choose A or B, then toss a coin

  3. A coin is tossed twice. Find each probability using a tree diagram.
    a) P(HH)
    b) P(exactly one head)
    c) P(at least one tail)

  4. A coin is tossed three times. Find each probability using a tree diagram.
    a) P(HHH)
    b) P(exactly two heads)
    c) P(no heads)

  5. A spinner with equal sections labelled R, G and B is spun, then a fair coin is tossed. Find each probability using a tree diagram.
    a) P(R and H)
    b) P(B and T)
    c) P(G and H)

  6. A fair die is rolled and then a fair coin is tossed. Find each probability using a tree diagram.
    a) P(4 and H)
    b) P(even and T)
    c) P(number greater than 4 and H)

  7. A fair die is rolled twice. Find each probability using a tree diagram.
    a) doubles
    b) a total of 6
    c) first roll =2 and second roll =5

  8. A bag contains cards labelled A, B and C. One card is chosen, replaced, and then another card is chosen. Find each probability using a tree diagram.
    a) AA
    b) one B then one C
    c) two matching letters

Reasoning

  1. Explain why a tree diagram is useful for experiments with two or more steps.

  2. A student draws a tree for tossing a coin twice but lists only HH and TT. Explain the error.

  3. Explain why HT and TH are different outcomes in a tree diagram for two coin tosses.

  4. A student says that three coin tosses have 6 outcomes because there are 3 tosses and 2 results each time. Explain why this is incorrect.

  5. Explain why the total number of outcomes in a multi-step experiment can often be found by multiplying the number of outcomes at each step.

Problem-solving

  1. A game uses a fair coin tossed three times.

    Use a tree diagram to find the probability of getting exactly one head.

  2. A fair die is rolled and then a spinner with equal sections labelled A, B, C is spun.

    Use a tree diagram to find the probability of rolling a number less than 3 and then landing on B.

  3. A bag contains two colours of counters, red and blue. One counter is chosen, replaced, and then another is chosen.

    Use a tree diagram to find the probability of getting one red and one blue in any order.

  4. A fair coin is tossed three times.

    Use a tree diagram to find the probability of getting at least two heads.

  5. A spinner with equal sections labelled red, yellow and green is spun twice.

    Use a tree diagram to find the probability of getting the same colour both times.

Potential Misunderstandings